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Coordinate Systems |
A coordinate system is simply a method of assigning numbers to points in space
in order to provide a mathematical description of the universe. In order to be
useful, the method of assignment must provide a unique set of coordinate values
for each point in space. In other words, there must be a one-to-one
correspondence between points in space and coordinate values. Other than that,
any method of assignment is valid.
However, the number of coordinates must always be the same as the dimensionality of the space. In one-dimensional space (a line, curved or straight), one coordinate is sufficient. In two dimensions (a surface), two coordinates are necessary. In three-dimensional space (a volume), three coordinates are needed. And in four-dimensional space (spacetime), four coordinates are needed.
The three most commonly used coordinate systems in three-dimensional space
are (1) the familiar, right-handed, rectangular Cartesian coordinate system (x,
y, z); (2) the cylindrical polar coordinate system (r, f, z); and (3) the
spherical polar coordinate system (r, q,
f). These coordinate systems are
illustrated below for an arbitrary point P in three-dimensional space.
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Generalized coordinates qi or xi are sometimes used to
represent any of these coordinates. For example, if qi represents
spherical polar coordinates, q1 = r, q2 = q, and q3 = f. Or if xi represents rectangular
coordinates, x1 = x, x2 = y, and x3 = z.
Because of the one-to-one correspondence between points in space and coordinate
values, it is always possible to transform one set of coordinates into another
set. The equations that accomplish this are called coordinate transformation
equations. And the equations that reverse the transformation are called the
inverse coordinate transformation equations. Examples of coordinate
transformation equations and inverse transformation equations are given below:
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ModPhy1/Unit1/Special Relativity/InertialFrame/FramesOfReference/